LITTLE RED — INSTRUCTIONS

Retro Prototype
Built by licursi.dev

WELCOME TO THE STREETS

The year is 1993. The streets of Los Angeles are divided between rival gangs and survival is a daily challenge. You’re Little Red, a high school kid just trying to make it through another day. Your goals are simple: avoid the rival gangs, stand up to the school bullies, and maybe catch the attention of your crush, Lisa Kapowski. But in these streets, even simple goals can be deadly...

This is a choice-based text adventure. Every scene gives you options. Some choices are safer, some are risky, and some will cost you a life.

HOW TO PLAY (WEB PROTOTYPE)

Click a choice to progress.

Or use the keyboard for faster testing:

19 = choose option R = reset game Reset button = reset game

The top HUD shows your current Lives, Inventory count, and Location (useful for debugging and demos).

LIVES + RISK

You start with 3 lives (❤️❤️❤️). Dangerous choices and failed challenges can reduce lives.

When lives hit 0, it’s Game Over.

Tester tip: Try at least one “wrong” decision (e.g. a challenge fail) to confirm the life-loss system works.

WHAT TO EXPECT IN A PLAY SESSION

The demo is designed like a prototype: quick scenes, clear outcomes, and a few branching paths. You’ll usually move through:

  • Home (prep for the day)
  • Neighborhood (route decisions / danger)
  • School (security / hallway / locker)
  • Class (social choices)
  • After school (final outcomes)

INVENTORY (SIMPLE PROTOTYPE RULE)

Inventory matters for certain options later. You don’t need to manage it manually — the game tracks items as you pick them up.

The HUD shows the count of items so testers can quickly confirm pick-ups happened.

SHOW SPOILERS (WALKTHROUGH)

Spoiler warning: this section reveals a reliable “prototype path” for testing. Use it if you want to confirm the full loop works end-to-end.

QUICK TEST PATH

  • At home: pick up at least one useful item and leave.
  • In the neighborhood: take a route that can lead to an item or event.
  • At school: reach the hallway and visit the locker challenge.
  • Try one incorrect locker attempt to confirm a life can be lost.
  • Continue forward into class / after school to confirm the flow finishes.

(Exact text and options may change as the prototype evolves — the goal is to test the full loop.)

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